

We do, however, thrive on being independent and allow ourselves the privilege of having a more free-flowing development plan than most. In some ways, we are still going forward blindly as each new release is entirely new ground to us.

Your lack of experience is a curse as you will run into more issues than experienced people, but the same lack of experience is also a blessing as you have no idea just how much work lies ahead of you, so you soldier on.

I guess the first few years could be described as blindly feeling your way forward, which is a blessing and a curse. It’s really a matter of pouring all your energy into one task or issue, then the next, and the next after that, and before you know it you’ve made a lot of progress. We are primarily self-taught, and we have maybe not had as many clear milestones as others during the development. We originally started the project with no game development experience, just to see how far we’d get. It will hopefully help grow our community into an even more awesome one (that will be hard!) and increase the server activity by a huge margin. We are thrilled to be bringing the alpha of the game to Steam Early Access. How does it feel to be launching on Steam Early Access? The game has been in development for six years. We spoke to Mads Støjko Larsen to find out more. Featuring 150 player battles, the game historically recreates the battlefields, regiments, weapons, uniforms, and tactics of the time in this highly ambitious game. This unique first-person, multiplayer shooter takes place during the tumultuous and bloody Maryland campaign of 1862. War of Rights takes players back in time to the days of the American Civil War. CRYENGINE-powered War of Rights hits Steam Early Access today, and we caught up with Mads Støjko Larsen, Co-Founder of developer Campfire Games, about their launch and what’s coming next.
